Friday, 9 December 2011

Gary's First Steps

This is Gary.

In 3D Studio Max today we animated the walking cycle of a human, apparently the hardest type of animation, and this is my final production that didn't take to long to create but is really difficult but it was only easier with the template on the back.
bare in mind its my first human walking animation.

Friday, 2 December 2011

Texturing On 3D Studio Max

Today what I have achieved on 3DS Max and especially Photoshop is the texturing technique. Firstly what I did was i loaded up a basic template of a basic low poly car onto Photoshop, where I then started to personally design it with layers, one with a layer telling me where the texture will fit onto the model that has all ready been prepared for me.

this is what the textures look like.

I created it with some picture imported from Google and all I have done is trimmed and fitted them.






This is what the finnished model looks like.

Thursday, 1 December 2011

Reflection On Timed Assessment

This is what i created on 3D studio max in a timed assessment.



This is a professional example of a rendered hover car, I like 


The thing I could do better next time is I could work on more polygons to get a more rounded more detailed object, I could also add more textures and lighting go make the render look a bit better.
The skills I could improve on next time could be that when I'm attaching something, I could do it a lot smoother and make it line up better, but what I think went well would be the body shape and the bumpers.
What I thought didn't work as good as I hoped was the attaching of one half to my reflected copy because when I did attach them it wasn't in line and some of the vertices when over lapsed others so in the future I will focus on attaching and make sure it works.
In all fairness I think that I didn't use all my time well because there was a few times that I stopped to see what else to make better (even though there was loads) and I left it as finished to put it up onto my blog, but the majority of the time I used it wisely. What I have learned on 3DS Max is everything, when I first opened the document I didn't have a clue what any of the icons did, but now I have a good idea of what to do on it but not all of it because there are so many things to do but what I'm most confident with on this software is shaping ordinary 3D shapes and with the model I created the outcome was pretty close to what I had in mind.

Friday, 25 November 2011

3D Max Timed Assessment

What I have done today is I have completed my basic car model that I have designed in 3D studio max using the sketches that I have posted recently on my blog. These are the renders I got from my model.






I'm happy with what I have created because its a level up from the models I have been creating and the working atmosphere was quite like what it would be in a games industries, I had a deadline of six hours to complete it.

Thursday, 24 November 2011

First 3DS Animation

In 3D studio max today what we did was we created a small animation of a sphere bouncing up and down on a plain. This is what my finished product looks like.

Monday, 21 November 2011

3DS Max Concept Art

Before doing a timed assessment on 3D Studio Max I did a few drawings for ideas, at first I thought of making an alien spaceship that fly's around space...


but the idea lacked a bit and I changed my mind but I still wanted to do a vehicle that is futuristic and can fly through space so I thought of doing something a bit different to it and designed a flying space train, futuristic public transport, perfect...


But then I didn't like the drawing because it was too similar to the first one, so then I had a real think about what I would be happy designing, then it came to me like a hungry fat guy looking at a KFC, so for my final design I thought of a futuristic-suped-up-super-car, and this is what the design looks like.


I'm not the best artist but i took my time drawing it and tried to make it the best in the hour I did it in and all of these drawing relate to my mind map and mood board. 

Thursday, 17 November 2011

lighting 1

in 3DS today i created a teapot on a plane then i created a light beam to shine down onto my teapot and a light beam to shine across along the surface of the plane, and i ended up with something like this.

Monday, 14 November 2011

Bamboo

What we did was we played around with the graphic tablets to get used to how they work, the graphics tablet is made by a company called Bamboo pen & touch which lets you trace already drawn images or draw new images straight onto the computer, to load it up all I did was I opened photoshop, pluged in the tablet and hey presto, it works.
This is what the Bamboo tablet looks like, the tablet has four buttons on which one is a left mouse click and the other is a right mouse click but I am not sure about the other two.
On the pen it has a nib where the graphite would be on a normal pencil and this is a little bit of rounded of plastic where when it comes into contact with the tablet it makes a connection and the more the little nib goes into the pen, the darker the lines are on your drawing.
Also on the pen it has a rubber (not really a rubber but the same as the nib and it only rubs out) and it has a left mouse click and a right mouse click, so to control the curser you hover the pen about one inch off the tablet and move around.


When I used the tablet the other day I did a test drawing, and this is what my first drawing looks like.
Not really Picasso but its OK for a first drawing. 

Thursday, 10 November 2011

3D studio Max Vehicle Creating

What I did was I created a mind map on a A3 sheet of plain paper to create ideas for a vehicle to make on 3D studio max, I started of naming all the different types of vehicles, e.g. a car, motorbike, train, bus etc.


Then I started doing a mood board on Photoshop with pictures of all the different types of transport with a few statements, saying what sort of objectives I need to meet.



3D studio Max Textures

In 3d studio max what we did was focus on changing the texture on our objects, we started off with three standard primitives, a cube, a pyramid and a sphere then what we did was we presses ‘M’ on our key boards to get the Material editor up, when the window opened I was confronted by six grey spheres and loads of options like this.



We then clicked on the diffuse box, chose a colour then dragged the coloured sphere at the top to the shape that we wanted to change the colour on, or we clicked the box next to the diffuse button to choose a material for a different effect.
It looks like this.

Texture:Wood (Red)

Texture:Marble (Cyan)

There is a lot more options for textures but i have only used two.

Monday, 7 November 2011

Marshal Mathers

In this task we were set we had to choose a celebrity that we liked and upload it to Photoshop then we had to use the pen tool and go around the outline of the celebrity and use the fill tool to add colour so it looks like this.




                          Before                                                                 After

The First Attempt At My House In 3D Studio Max

Creating the house in 3D studio max was fairly complicating but what I did first was i created a normal standard box with a height of 100, a width of 200 and a length of 100 and changed the length segments to 5, the width to 5 ad the height to 5. Then what I did was I selected all the polygons by selecting the modify tool, then I right clicked the word box and selected editable mesh then clicking on the polygon tool i could then select them and changed its height by choosing the  (each individual segment by holding Ctrl and clicking the segments) on the top of the cuboid and clicking and holding the extrude tool and dragging it up.

I played around with the tools till I ended up with this.

Friday, 23 September 2011

Further development skills in 3D max.

For this we were set a task to create a human/robot related character using the 3D shapes on the software, doing this was fairly easy but without the copying shortcut it would of taken a lot longer, the hardest part was getting the shapes the perfect size and angle.


For the snake it was really easy because all i did was start at the tail with a small sphere then using the copy shortcut (hold shift and use arrow keys to where you want to copy it to) and make the copied sphere a bit bigger and this is what i finished with.


Friday, 16 September 2011