Thursday, 29 November 2012

My House in the middle of the... Grey... weird... relm of.. BLOCKS!!!

In 3D max what I'm doing is making a building using a plane and adding a picture onto the plane with the blue prints on which I went over making the walls out of thin Cubes which turned out like this, all I'm doing is tracing over the basic blueprints and adding some of my own ideas inside the building, but the exterior will be as close to the real thing as possible.

For some people it will be complicated but that's only if you want it to be, the best way is to make it really simple not using many polys and getting it to sort of look like it bare in mind when you texture it the outcome will be completely different as it will look a lot more realistic.



Monday, 19 November 2012

Playing With Sound

Today I was learning how to use equipment for recording sounds on different layers what I mainly did was some random sounds and beat box which told me one thing, I have a bit to go with my beat boxing skills, but what wee did was created a recording on one of the layers then recorded some sounds on the second layer and play them together. At first it was quite difficult to grasp all the different controls but I'm sure with a bit of practice with it I'm sure I will be OK.

What I learned was the high sensitive mic is plugged in with a XLR Cable that plugs into the mixer below.


Little picture of me messing about with the system.

Thursday, 15 November 2012

3D Environments

What I have done today is created a 3D environment on 3DS Max which was something new to me as I have only done models in the past. I started off in Photoshop creating a new picture, 512 pixels by 512 pixels with a resolution of 72 which is for viewing purposes, the next thing I did was select black and white as the  standard colours to have the positive and negative effect in Max. The next part was selecting Filter, Render and clouds/Different clouds, the reason for the black and white is because in max when you apply this to a plane the white parts will highlight it to rise up and the black will make it go down, think of it as a negative and positive. what you can do is mess around with the colours and patterns to what you want then save it as a JPEG, the next step would be to open 3D Studio Max and create a plane any size, dosn't matter about the size, its how you use it, so after creating the plane remember to change the plane segments to the same as the pixel in Photoshop which was 512.
After doing so go to the Modifier, or the metallic rainbow is what I call it as it is easy to remember, to modify it click on the list and select Displace and the right side bar will change and will say bitmap and a box under saying none, click on it and add your saved JPEG to it and put the strength up to 50 as it will show the effects of it, from there you can make it higher or lower and blur it to make it smoother.

If you are wanting it to have a texture then go back to Photoshop and make a new picture using what colour you want and save it, venture back into 3D Max and press M on your keyboard as it is a shortcut to bring up the Materials options, from there you can add your texture onto the environment (remember to click the rubix cube icon to view texture in perspective view) and from there you can experiment doing different environments.

this is one of my final renders that overall looks pretty good for a starting point.


Wednesday, 14 November 2012

Team meeting 2

At the moment we are having a team meeting about what we are doing in our project such as what points of interest were doing and who is doing what buildings, at the moment we are planning what everyone in the team is doing and what software we are using. All of us will be using 3DS Max to do our assigned target, My assigned target is Salts Mill, the main priorities of Salts Mill that I will focus on first are:
1) The Main Entrance/Interior and Exterior
2) The Tower
3) The Chimney

Wednesday, 7 November 2012

Team Pixelarity Update

At the Moment we are designing a logo for our team and have each done some ideas which we will put together and choose the best idea.
Here is my concept art for the team logo that took me a while to think of thinking about colour, shape, size and font.




Seen as though we are doing the red route I though for some of them ill make them red. What I was trying to do was create a logo which would be quite pixelated to have a resemblance to the name that's why they are all boxed off