Today what I have achieved on 3DS Max and especially Photoshop is the texturing technique. Firstly what I did was i loaded up a basic template of a basic low poly car onto Photoshop, where I then started to personally design it with layers, one with a layer telling me where the texture will fit onto the model that has all ready been prepared for me.
this is what the textures look like.
I created it with some picture imported from Google and all I have done is trimmed and fitted them.
This is what the finnished model looks like.
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